Splinter cell pandora tomorrow

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The second problem is some weird lighting issue where moving the mouse about changes certain textures from dark to light or they flicker. History: UGameEngine::GameFlowEndMap <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- UObject::ProcessEvent <- (GUIController 0, Function ) <- UObject::execDelegateFunction <- (GUIController 0 Function : 0103) <- AActor::ProcessState <- Object EchelonMainHUD 0_0_1_Handcuff.EchelonMainHUD1, Old State State _Mission, New State State _Mission <- AActor::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoopīut the game itself seems to work - though I haven't got a clue what's going on because I can't watch any of the cutscenes.

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The cutscenes crash the game with either this message: I've managed to set the game to run at 2560 x 1440 with a FoV suitable for 16:9 but there are two problems.ġ. I really don't know why I'm even bothering to try and play old games because so far they're all f'ked.